2aa4b6045a1d249025bb8eb2f19fcc72d0739341
Some closures were missing from calculation, leading to an array under-allocation, presumable causing memory corruption issues with emission shaders on OpenCL and was causing issues with Volume 3D textures with CUDA. The issue was identified by Thomas Dinges, the patch is different from the original D2006. See the brief discussion there. Current approach is similar (or the same) as Brecht suggested.
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