Sergey Sharybin 2b66a17e50 Copy autosmooth mesh settings BKE_mesh_new_from_object
This way render engine can first apply all modifiers on the
new mesh and then optionally perform autosmooth face splitting
on it.
2017-01-11 16:04:39 +01:00
2017-01-02 00:33:15 -05:00
2016-12-31 16:10:20 +01:00
2013-12-24 22:57:27 +06:00
2016-07-15 01:28:00 +10:00
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2010-10-13 14:44:22 +00:00
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Description
No description provided
841 MiB
Languages
C++ 78%
Python 14.9%
C 2.9%
GLSL 1.9%
CMake 1.2%
Other 0.9%