Files
test2/source
Clément Foucault 2ba11d72a2 Object Mode Engine: Optimize outline passes.
Group texture fetches to hide latency. 3.2ms -> 2.2ms (constant time improvement, not depending on scene complexity)

Could optimize further with textureGather (require OpenGL 4.0).
2017-08-10 15:43:48 +02:00
..
2017-06-01 19:59:37 +02:00
2017-08-01 17:24:30 +10:00
2017-01-29 17:21:57 +03:00
2017-04-08 12:01:29 +10:00