Clément Foucault 2ba11d72a2 Object Mode Engine: Optimize outline passes.
Group texture fetches to hide latency. 3.2ms -> 2.2ms (constant time improvement, not depending on scene complexity)

Could optimize further with textureGather (require OpenGL 4.0).
2017-08-10 15:43:48 +02:00
2017-08-03 07:14:02 +10:00
2017-05-01 15:20:19 +02:00
2010-10-13 14:44:22 +00:00
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