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test2/source/blender/gpu/intern
Clément Foucault b06223d865 Fix #136831: GPU: Crash on Mac trying to draw an empty batch for shader
Cause by trying to deference a null batch.
In normal case, these calls never create a command
and are discarded early. 4.4 introduced the
polyline_draw_workaround to remove the use of geometry
shaders. These were not guarded against zero vertices
calls.

Adding an early out clause fixes the issue.

Pull Request: https://projects.blender.org/blender/blender/pulls/136840
2025-04-01 18:11:37 +02:00
..
2025-02-18 15:36:50 +01:00
2025-02-18 15:36:50 +01:00