2e1ac7e2df812bf3398e6910540da2e3523da73a
This is actually rather slow process, commeting it out gives us another 10% speedup... On a non-animated char! Don't even want to know how much this would have costed on a rig with hundreds of fcurves! And checking this is not really critical for us anyway, once animated you do not really care whether props are also statically overridden or not.
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