Files
test2/source/blender
Campbell Barton 2e667e45fc Changed armature active bone so it is separate from selection this is consistent with active object, mesh editmode, curves & metaballs.
- active is no longer assumed to be selected.
  this fixes a simple bug - eg: Adding a new armature, entering pose mode and toggling selection failed.
- outliner editbone selection now works like object and pose mode.
- mouse selection sets the bone active even when the tip is selected.
- active, unselected bones draw as wire color with a 15% tint of the selected color.
2010-12-08 03:05:46 +00:00
..
2010-12-05 12:32:58 +00:00
2010-12-04 05:34:16 +00:00
2010-08-10 21:22:26 +00:00