Files
test2/source/blender/makesdna
Campbell Barton 2e667e45fc Changed armature active bone so it is separate from selection this is consistent with active object, mesh editmode, curves & metaballs.
- active is no longer assumed to be selected.
  this fixes a simple bug - eg: Adding a new armature, entering pose mode and toggling selection failed.
- outliner editbone selection now works like object and pose mode.
- mouse selection sets the bone active even when the tip is selected.
- active, unselected bones draw as wire color with a 15% tint of the selected color.
2010-12-08 03:05:46 +00:00
..
2010-02-12 13:34:04 +00:00
2010-12-01 15:58:45 +00:00
2010-08-04 12:18:07 +00:00
2010-12-06 17:20:22 +00:00
2010-04-25 15:24:18 +00:00
2010-02-12 13:34:04 +00:00
2010-02-12 13:34:04 +00:00
2010-02-12 13:34:04 +00:00
2010-02-12 13:34:04 +00:00
2010-02-12 13:34:04 +00:00
2010-02-12 13:34:04 +00:00
2010-02-12 13:34:04 +00:00
2010-02-12 13:34:04 +00:00
2010-02-12 13:34:04 +00:00
2010-02-12 13:34:04 +00:00
2010-02-12 13:34:04 +00:00
2010-02-12 13:34:04 +00:00
2010-02-12 13:34:04 +00:00
2010-11-20 16:00:36 +00:00
2010-11-28 18:23:21 +00:00
2010-11-20 16:00:36 +00:00
2010-02-12 13:34:04 +00:00
2010-12-05 23:14:48 +00:00
2010-11-30 18:07:44 +00:00
2010-08-10 21:22:26 +00:00