2f7234d3e1bbc11c63204e89d718c7ee25ef3c02
The Instancer mode of the node is intended for varying material behavior between instances. Since Geometry Nodes support arbitrary named instance attributes, this mode should include them in lookup. To implement this it is sufficient to store references to Geometry Node data in DupliObject, and check it during dupli attribute lookup. In order to reduce the memory usage of DupliObject, only 4 array entries are allocated, even though the current dupli recursion stack limit is 8. This assumes that not every entry would be associated with a GeometrySet instance. Hopefully, soon the whole system will be rewritten to remove the hard limits altogether. Differential Revision: https://developer.blender.org/D16114
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.. Keep this document short & concise, linking to external resources instead of including content in-line. See 'release/text/readme.html' for the end user read-me. Blender ======= Blender is the free and open source 3D creation suite. It supports the entirety of the 3D pipeline-modeling, rigging, animation, simulation, rendering, compositing, motion tracking and video editing. .. figure:: https://code.blender.org/wp-content/uploads/2018/12/springrg.jpg :scale: 50 % :align: center Project Pages ------------- - `Main Website <http://www.blender.org>`__ - `Reference Manual <https://docs.blender.org/manual/en/latest/index.html>`__ - `User Community <https://www.blender.org/community/>`__ Development ----------- - `Build Instructions <https://wiki.blender.org/wiki/Building_Blender>`__ - `Code Review & Bug Tracker <https://developer.blender.org>`__ - `Developer Forum <https://devtalk.blender.org>`__ - `Developer Documentation <https://wiki.blender.org>`__ License ------- Blender as a whole is licensed under the GNU General Public License, Version 3. Individual files may have a different, but compatible license. See `blender.org/about/license <https://www.blender.org/about/license>`__ for details.
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