Mai Lavelle 3068ea34e4 Cycles microdisplacement: add max subdivision setting
This is to prevent situations such as when the camera gets very close to a mesh
and causes it to be tessellated into an excessive amount of micropolygons. In
REYES this is known as the eye-splits problem.

Reviewed By: brecht

Differential Revision: https://developer.blender.org/D1922
2016-04-18 22:47:24 +02:00
2016-04-15 20:36:38 +10:00
2013-12-24 22:57:27 +06:00
2016-01-04 14:20:48 +05:00
2010-10-13 14:44:22 +00:00
2016-02-10 00:26:12 +11:00
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