319056679b4970a2be4a18ff625cfc690dfd7e42
Code generating override operations would not deal properly with Pointer RNA properties, trying by default to use and check pointers' names properties like it does with items of a collection. However, using name property in pointer RNA property case makes no sense, so specialize the `no_prop_name` flag for each case (pointer or collection). here, since second override would generate local data-blocks with different names than the linked data ones, name matching would fail and breck handling of override diffing in shapekeys. Note that shape keys are the only one concerned by that problem, since other embedded IDs (root node trees and master collections) are fully real ones, so they always get the same names.
.. Keep this document short & concise, linking to external resources instead of including content in-line. See 'release/text/readme.html' for the end user read-me. Blender ======= Blender is the free and open source 3D creation suite. It supports the entirety of the 3D pipeline-modeling, rigging, animation, simulation, rendering, compositing, motion tracking and video editing. .. figure:: https://code.blender.org/wp-content/uploads/2018/12/springrg.jpg :scale: 50 % :align: center Project Pages ------------- - `Main Website <http://www.blender.org>`__ - `Reference Manual <https://docs.blender.org/manual/en/latest/index.html>`__ - `User Community <https://www.blender.org/community/>`__ Development ----------- - `Build Instructions <https://wiki.blender.org/wiki/Building_Blender>`__ - `Code Review & Bug Tracker <https://developer.blender.org>`__ - `Developer Forum <https://devtalk.blender.org>`__ - `Developer Documentation <https://wiki.blender.org>`__ License ------- Blender as a whole is licensed under the GNU Public License, Version 3. Individual files may have a different, but compatible license. See `blender.org/about/license <https://www.blender.org/about/license>`__ for details.
Description
Languages
C++
78%
Python
14.9%
C
2.9%
GLSL
1.9%
CMake
1.2%
Other
0.9%