Miguel Pozo 33005ad716 GPU: Non-blocking specialization constants compilation
Update the batch specializations compilation to allow using it in an
async way.

The implementation has 2 main limitations:
- Only one batch at a time can be processed, extra batches will be
  added to a queue.
- Binding a specialization variant that is still being compiled will fail.

Pull Request: https://projects.blender.org/blender/blender/pulls/123015
2024-06-20 18:02:44 +02:00
2024-06-20 13:59:57 +02:00
2023-12-08 13:28:13 +11:00
2024-06-18 12:09:43 +10:00

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