338c1060d5d7b6a8bd3ec5632f543738de4c103c
Currently there are a few callbacks on `bNodeType` that do the same thing for every node type except reroutes and frame nodes. Having a callback for basic things complicates code and makes it harder to understand, and reroutes and frames are special cases in larger way. Arguably frame nodes shouldn't even be drawn like regular nodes, given that it adds a case of O(N^2) looping through all nodes. "Unrolling" the callbacks makes it easier to see what's happening, and therefore easier to optimize. Differential Revision: https://developer.blender.org/D13463
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.. Keep this document short & concise, linking to external resources instead of including content in-line. See 'release/text/readme.html' for the end user read-me. Blender ======= Blender is the free and open source 3D creation suite. It supports the entirety of the 3D pipeline-modeling, rigging, animation, simulation, rendering, compositing, motion tracking and video editing. .. figure:: https://code.blender.org/wp-content/uploads/2018/12/springrg.jpg :scale: 50 % :align: center Project Pages ------------- - `Main Website <http://www.blender.org>`__ - `Reference Manual <https://docs.blender.org/manual/en/latest/index.html>`__ - `User Community <https://www.blender.org/community/>`__ Development ----------- - `Build Instructions <https://wiki.blender.org/wiki/Building_Blender>`__ - `Code Review & Bug Tracker <https://developer.blender.org>`__ - `Developer Forum <https://devtalk.blender.org>`__ - `Developer Documentation <https://wiki.blender.org>`__ License ------- Blender as a whole is licensed under the GNU General Public License, Version 3. Individual files may have a different, but compatible license. See `blender.org/about/license <https://www.blender.org/about/license>`__ for details.
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