илья _ 33933a6eb4 Fix #145234: Mesh normals calculation division by zero error
Skip any normals calculations for faceless mesh so no zero division
happens later. This may also improve performance since before
we visited all mesh vertices for no reason.

Pull Request: https://projects.blender.org/blender/blender/pulls/145237
2025-08-27 16:14:01 +02:00
2025-08-11 12:02:20 +02:00
2025-08-25 20:36:01 +02:00
2023-12-08 13:28:13 +11:00
2025-07-10 12:48:33 +10:00

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