Files
test2/intern/cycles/kernel/closure/bsdf_burley.h
Alex c6d7bee181 Cycles: Burley diffuse closure for MaterialX compatibility
Add Burley diffuse to OSL for MaterialX compatibility. It is OSL only and
isn't a closure that will be looked for in SVM.

Pull Request: https://projects.blender.org/blender/blender/pulls/133845
2025-02-04 19:38:56 +01:00

91 lines
2.7 KiB
C

/* SPDX-FileCopyrightText: 2009-2025 Sony Pictures Imageworks Inc., et al. All Rights Reserved.
* SPDX-FileCopyrightText: 2011-2025 Blender Foundation
*
* SPDX-License-Identifier: BSD-3-Clause
*
* Adapted code from Open Shading Language. */
#pragma once
#include "kernel/closure/bsdf_util.h"
#include "kernel/sample/mapping.h"
CCL_NAMESPACE_BEGIN
#ifdef __OSL__
typedef struct BurleyBsdf {
SHADER_CLOSURE_BASE;
float roughness;
} BurleyBsdf;
static_assert(sizeof(ShaderClosure) >= sizeof(BurleyBsdf), "BurleyBsdf is too large!");
ccl_device Spectrum bsdf_burley_get_intensity(const float roughness,
const float3 n,
const float3 v,
const float3 l)
{
const float NdotL = dot(n, l);
const float NdotV = dot(n, v);
const float fl = schlick_fresnel(NdotL);
const float fv = schlick_fresnel(NdotV);
const float LdotH = dot(l, normalize(l + v));
const float F90 = 0.5f + (2.0f * roughness * LdotH * LdotH);
return make_spectrum(M_1_PI_F * NdotL * mix(1.0f, F90, fl) * mix(1.0f, F90, fv));
}
ccl_device int bsdf_burley_setup(ccl_private BurleyBsdf *bsdf, const float roughness)
{
bsdf->type = CLOSURE_BSDF_BURLEY_ID;
bsdf->roughness = saturatef(roughness);
return SD_BSDF | SD_BSDF_HAS_EVAL;
}
ccl_device Spectrum bsdf_burley_eval(ccl_private const ShaderClosure *sc,
const float3 wi,
const float3 wo,
ccl_private float *pdf)
{
ccl_private const BurleyBsdf *bsdf = (ccl_private const BurleyBsdf *)sc;
const float cosNO = dot(bsdf->N, wo);
if (cosNO > 0.0f) {
*pdf = cosNO * M_1_PI_F;
return bsdf_burley_get_intensity(bsdf->roughness, bsdf->N, wi, wo);
}
else {
*pdf = 0.0f;
return zero_spectrum();
}
}
ccl_device int bsdf_burley_sample(ccl_private const ShaderClosure *sc,
float3 Ng,
float3 wi,
float2 rand,
ccl_private Spectrum *eval,
ccl_private float3 *wo,
ccl_private float *pdf)
{
ccl_private const BurleyBsdf *bsdf = (ccl_private const BurleyBsdf *)sc;
float3 N = bsdf->N;
// distribution over the hemisphere
sample_cos_hemisphere(N, rand, wo, pdf);
if (dot(Ng, *wo) > 0.0f) {
*eval = bsdf_burley_get_intensity(bsdf->roughness, bsdf->N, wi, *wo);
}
else {
*pdf = 0.0f;
*eval = zero_spectrum();
}
return LABEL_REFLECT | LABEL_DIFFUSE;
}
#endif /* __OSL__ */
CCL_NAMESPACE_END