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test2/intern/cycles/kernel/svm/wavelength.h

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1.1 KiB
C

/* SPDX-FileCopyrightText: 2009-2010 Sony Pictures Imageworks Inc., et al. All Rights Reserved.
* SPDX-FileCopyrightText: 2011-2022 Blender Foundation
*
* SPDX-License-Identifier: BSD-3-Clause
*
* Adapted code from Open Shading Language. */
#pragma once
#include "kernel/svm/math_util.h"
#include "kernel/svm/util.h"
#include "kernel/util/colorspace.h"
CCL_NAMESPACE_BEGIN
/* Wavelength to RGB */
ccl_device_noinline void svm_node_wavelength(KernelGlobals kg,
ccl_private ShaderData *sd,
ccl_private float *stack,
const uint wavelength,
const uint color_out)
{
const float lambda_nm = stack_load_float(stack, wavelength);
float3 color = svm_math_wavelength_color_xyz(lambda_nm);
color = xyz_to_rgb(kg, color);
color *= 1.0f / 2.52f; // Empirical scale from lg to make all comps <= 1
/* Clamp to zero if values are smaller */
color = max(color, make_float3(0.0f, 0.0f, 0.0f));
stack_store_float3(stack, color_out, color);
}
CCL_NAMESPACE_END