Files
test2/source/blender/nodes/function/nodes/node_fn_input_bool.cc
Jacques Lucke b32a5882c1 Cleanup: Nodes: move node class parameter out of node_type_base
The node class is hardly important enough (especially compared to the other parameters)
that it is justified to have to pass it to `node_type_base`.

Pull Request: https://projects.blender.org/blender/blender/pulls/133021
2025-01-14 11:03:28 +01:00

55 lines
1.6 KiB
C++

/* SPDX-FileCopyrightText: 2023 Blender Authors
*
* SPDX-License-Identifier: GPL-2.0-or-later */
#include "node_function_util.hh"
#include "UI_interface.hh"
#include "UI_resources.hh"
namespace blender::nodes::node_fn_input_bool_cc {
static void node_declare(NodeDeclarationBuilder &b)
{
b.add_output<decl::Bool>("Boolean");
}
static void node_layout(uiLayout *layout, bContext * /*C*/, PointerRNA *ptr)
{
uiLayout *col = uiLayoutColumn(layout, true);
uiItemR(col, ptr, "boolean", UI_ITEM_R_EXPAND, IFACE_("Value"), ICON_NONE);
}
static void node_build_multi_function(NodeMultiFunctionBuilder &builder)
{
const bNode &bnode = builder.node();
NodeInputBool *node_storage = static_cast<NodeInputBool *>(bnode.storage);
builder.construct_and_set_matching_fn<mf::CustomMF_Constant<bool>>(node_storage->boolean);
}
static void node_init(bNodeTree * /*tree*/, bNode *node)
{
NodeInputBool *data = MEM_cnew<NodeInputBool>(__func__);
node->storage = data;
}
static void node_register()
{
static blender::bke::bNodeType ntype;
fn_node_type_base(&ntype, "FunctionNodeInputBool", FN_NODE_INPUT_BOOL);
ntype.ui_name = "Boolean";
ntype.enum_name_legacy = "INPUT_BOOL";
ntype.nclass = NODE_CLASS_INPUT;
ntype.declare = node_declare;
ntype.initfunc = node_init;
blender::bke::node_type_storage(
&ntype, "NodeInputBool", node_free_standard_storage, node_copy_standard_storage);
ntype.build_multi_function = node_build_multi_function;
ntype.draw_buttons = node_layout;
blender::bke::node_register_type(&ntype);
}
NOD_REGISTER_NODE(node_register)
} // namespace blender::nodes::node_fn_input_bool_cc