The node class is hardly important enough (especially compared to the other parameters) that it is justified to have to pass it to `node_type_base`. Pull Request: https://projects.blender.org/blender/blender/pulls/133021
43 lines
1.3 KiB
C++
43 lines
1.3 KiB
C++
/* SPDX-FileCopyrightText: 2024 Blender Authors
|
|
*
|
|
* SPDX-License-Identifier: GPL-2.0-or-later */
|
|
|
|
#include "BLI_math_matrix.hh"
|
|
|
|
#include "node_function_util.hh"
|
|
|
|
namespace blender::nodes::node_fn_project_point_cc {
|
|
|
|
static void node_declare(NodeDeclarationBuilder &b)
|
|
{
|
|
b.is_function_node();
|
|
b.add_input<decl::Vector>("Vector").subtype(PROP_XYZ);
|
|
b.add_input<decl::Matrix>("Transform");
|
|
b.add_output<decl::Vector>("Vector").subtype(PROP_XYZ);
|
|
}
|
|
|
|
static void node_build_multi_function(NodeMultiFunctionBuilder &builder)
|
|
{
|
|
static auto fn = mf::build::SI2_SO<float3, float4x4, float3>(
|
|
"Project Point",
|
|
[](float3 point, float4x4 matrix) { return math::project_point(matrix, point); });
|
|
builder.set_matching_fn(fn);
|
|
}
|
|
|
|
static void node_register()
|
|
{
|
|
static blender::bke::bNodeType ntype;
|
|
fn_node_type_base(&ntype, "FunctionNodeProjectPoint", FN_NODE_PROJECT_POINT);
|
|
ntype.ui_name = "Project Point";
|
|
ntype.ui_description =
|
|
"Project a point using a matrix, using location, rotation, scale, and perspective divide";
|
|
ntype.enum_name_legacy = "PROJECT_POINT";
|
|
ntype.nclass = NODE_CLASS_CONVERTER;
|
|
ntype.declare = node_declare;
|
|
ntype.build_multi_function = node_build_multi_function;
|
|
blender::bke::node_register_type(&ntype);
|
|
}
|
|
NOD_REGISTER_NODE(node_register)
|
|
|
|
} // namespace blender::nodes::node_fn_project_point_cc
|