* Non-zero exit code when test failed * Ignore GPU devices for tests that don't use them * Support config option to only run background mode tests
134 lines
3.9 KiB
Python
134 lines
3.9 KiB
Python
# SPDX-FileCopyrightText: 2022 Blender Authors
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#
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# SPDX-License-Identifier: Apache-2.0
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import enum
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import time
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class RecordStage(enum.Enum):
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INIT = 0,
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WAIT_SHADERS = 1,
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WARMUP = 2,
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RECORD = 3,
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FINISHED = 4
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WARMUP_SECONDS = 3
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WARMUP_FRAMES = 10
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SHADER_FALLBACK_SECONDS = 60
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RECORD_PLAYBACK_ITER = 3
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LOG_KEY = "ANIMATION_PERFORMANCE: "
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def _run(args):
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import bpy
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global record_stage
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record_stage = RecordStage.INIT
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bpy.app.handlers.frame_change_post.append(frame_change_handler)
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bpy.ops.screen.animation_play()
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def frame_change_handler(scene):
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import bpy
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global record_stage
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global start_time
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global start_record_time
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global start_warmup_time
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global warmup_frame
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global stop_record_time
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global playback_iteration
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if record_stage == RecordStage.INIT:
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screen = bpy.context.window_manager.windows[0].screen
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bpy.context.scene.sync_mode = 'NONE'
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for area in screen.areas:
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if area.type == 'VIEW_3D':
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space = area.spaces[0]
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space.shading.type = 'RENDERED'
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space.overlay.show_overlays = False
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start_time = time.perf_counter()
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record_stage = RecordStage.WAIT_SHADERS
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elif record_stage == RecordStage.WAIT_SHADERS:
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shaders_compiled = False
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if hasattr(bpy.app, 'is_job_running'):
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shaders_compiled = not bpy.app.is_job_running("SHADER_COMPILATION")
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else:
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# Fallback when is_job_running doesn't exists by waiting for a time.
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shaders_compiled = time.perf_counter() - start_time > SHADER_FALLBACK_SECONDS
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if shaders_compiled:
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start_warmup_time = time.perf_counter()
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warmup_frame = 0
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record_stage = RecordStage.WARMUP
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elif record_stage == RecordStage.WARMUP:
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warmup_frame += 1
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if time.perf_counter() - start_warmup_time > WARMUP_SECONDS and warmup_frame > WARMUP_FRAMES:
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start_record_time = time.perf_counter()
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playback_iteration = 0
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scene = bpy.context.scene
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scene.frame_set(scene.frame_start)
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record_stage = RecordStage.RECORD
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elif record_stage == RecordStage.RECORD:
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current_time = time.perf_counter()
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scene = bpy.context.scene
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if scene.frame_current == scene.frame_end:
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playback_iteration += 1
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if playback_iteration >= RECORD_PLAYBACK_ITER:
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stop_record_time = current_time
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record_stage = RecordStage.FINISHED
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elif record_stage == RecordStage.FINISHED:
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bpy.ops.screen.animation_cancel()
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num_frames = RECORD_PLAYBACK_ITER * ((scene.frame_end - scene.frame_start) + 1)
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elapse_seconds = stop_record_time - start_record_time
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avg_frame_time = elapse_seconds / num_frames
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fps = 1.0 / avg_frame_time
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print(f"{LOG_KEY}{{'time': {avg_frame_time}, 'fps': {fps} }}")
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bpy.app.handlers.frame_change_post.remove(frame_change_handler)
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bpy.ops.wm.quit_blender()
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if __name__ == '__main__':
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_run(None)
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else:
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import api
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class EeveeTest(api.Test):
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def __init__(self, filepath):
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self.filepath = filepath
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def name(self):
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return self.filepath.stem
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def category(self):
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return "eevee"
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def use_background(self):
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return False
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def run(self, env, device_id):
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args = {}
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_, log = env.run_in_blender(_run, args, [self.filepath], foreground=True)
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for line in log:
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if line.startswith(LOG_KEY):
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result_str = line[len(LOG_KEY):]
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result = eval(result_str)
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return result
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raise Exception("No playback performance result found in log.")
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def generate(env):
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filepaths = env.find_blend_files('eevee/*')
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return [EeveeTest(filepath) for filepath in filepaths]
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