354b2a7b1d45957612845d828648ea15514570c0
The current edge slide is executed in this sequence: - traverses all edges to find the ones selected, - traverses each vertex of the selected edges, - traverses each linked edge of the vertex to finally execute the code. However the list of vertices that are part of selected edges are already stored in `EdgeSlideData` through the `TransDataEdgeSlideVert *sv;` member. Therefore, the code can be simplified as follows: - traverses all `sv` in `EdgeSlideData`, - get the `sv->v` vertex to finally execute the code. Differential Revision: https://developer.blender.org/D5277
.. Keep this document short & concise, linking to external resources instead of including content in-line. See 'release/text/readme.html' for the end user read-me. Blender ======= Blender is the free and open source 3D creation suite. It supports the entirety of the 3D pipeline-modeling, rigging, animation, simulation, rendering, compositing, motion tracking and video editing. .. figure:: https://code.blender.org/wp-content/uploads/2018/12/springrg.jpg :scale: 50 % :align: center Project Pages ------------- - `Main Website <http://www.blender.org>`__ - `Reference Manual <https://docs.blender.org/manual/en/latest/index.html>`__ - `User Community <https://www.blender.org/community/>`__ Development ----------- - `Build Instructions <https://wiki.blender.org/wiki/Building_Blender>`__ - `Code Review & Bug Tracker <https://developer.blender.org>`__ - `Developer Forum <https://devtalk.blender.org>`__ - `Developer Documentation <https://wiki.blender.org>`__ License ------- Blender as a whole is licensed under the GNU Public License, Version 3. Individual files may have a different, but compatible license. See `blender.org/about/license <https://www.blender.org/about/license>`__ for details.
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