Clément Foucault 368a64f386 GPU: Shader: Add support for shader entry points
This works by wrapping the entry point call inside a
`main` function.

Since resources are still defined in global space,
function accessing these are marked with a custom
attribute. This custom attribute expands in a
`#ifdef` guard for the matching stage.
This is a temporary solution and will eventually
be lifted once we support SRD.

### TODO
- [ ] Implement `[[gpu::vertex/fragment_function]]`.

Pull Request: https://projects.blender.org/blender/blender/pulls/139233
2025-06-10 12:37:20 +02:00
2025-06-06 09:33:10 +02:00
2025-06-06 08:38:57 +02:00
2023-12-08 13:28:13 +11:00
2025-05-12 11:34:32 +02:00
2025-03-12 21:55:59 +11:00

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