370adc51ffa31af482b94b3ba15f601987e29a40
bpy.data.meshes.tag = True But this was only useful for setting so make it a function for 2.5x. bpy.data.objects.tag(False) X3D: use tagging rather then a name dictionary, this fixes a bug where library name overlaps could mix up names.
Fix [#25442]: (Ghost Cocoa) Add missing initialization of associated object pointer when switching to/from fullscreen.
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