3725d82cee97b980e514aed1b226deb91aae9fe6
Reduce the number of sampled required for blurring by using filtered texture samples. This changes the result a bit but it is not noticable.
Description
No description provided
Languages
C++
78%
Python
14.9%
C
2.9%
GLSL
1.9%
CMake
1.2%
Other
0.9%