If there are no loose vertices or edges, it's basically free to propagate that information to the result and save calculating it later in case it's necessary. I observed a peformance increase from 3.6 to 4.1 FPS when extruding a 1 million face grid.
If there are no loose vertices or edges, it's basically free to propagate that information to the result and save calculating it later in case it's necessary. I observed a peformance increase from 3.6 to 4.1 FPS when extruding a 1 million face grid.