Hans Goudey 381fae91b1 Geometry Nodes: Keep loose vert/edge tags for extrude and split edges
If there are no loose vertices or edges, it's basically free to
propagate that information to the result and save calculating
it later in case it's necessary. I observed a peformance increase
from 3.6 to 4.1 FPS when extruding a 1 million face grid.
2023-05-18 23:06:15 -04:00
2023-05-16 09:30:35 +02:00

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