383fef9f10481d1dd5b8bf92a33b8d0995b136d4
Some deform modifiers (like armature) use passed Mesh parameter to retrieve some extra data (vgroups in our case), and default to obdata when it is not available. This should be fine in theory in the 'apply modifier to obdata' case, since this is always the first modifier, but here upper-level code passes **evaluated** object, not orig one, so ob->data is not orig anymore, and might miss some stuff... Note that am quiet unsure whether the way evaluated data is passed around in that apply modifier operator code is actually OK, but for now it seems to work at least...
.. Keep this document short & concise, linking to external resources instead of including content in-line. See 'release/text/readme.html' for the end user read-me. Blender ======= Blender is the free and open source 3D creation suite. It supports the entirety of the 3D pipeline-modeling, rigging, animation, simulation, rendering, compositing, motion tracking and video editing. .. figure:: https://code.blender.org/wp-content/uploads/2018/12/springrg.jpg :scale: 50 % :align: center Project Pages ------------- - `Main Website <http://www.blender.org>`__ - `Reference Manual <https://docs.blender.org/manual/en/latest/index.html>`__ - `User Community <https://www.blender.org/community/>`__ Development ----------- - `Build Instructions <https://wiki.blender.org/wiki/Building_Blender>`__ - `Code Review & Bug Tracker <https://developer.blender.org>`__ - `Developer Forum <https://devtalk.blender.org>`__ - `Developer Documentation <https://wiki.blender.org>`__ License ------- Blender as a whole is licensed under the GNU Public License, Version 3. Individual files may have a different, but compatible license. See `blender.org/about/license <https://www.blender.org/about/license>`__ for details.
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