Files
test2/source/blender/blenkernel
Clément Foucault c72a1d698e EEVEE: Improve Pixel Size Upscaling
This fixes a few issues and clear up some confusion
in the code.

Note that this changes the behavior of render region;
they now reduce the internal render size. This is
matching the new design documentation.

- Data passes have correct accumulation.
- Adhere to naming conventions for extents, film and render pixels.
- Jitter over final pixels first before doing random sampling
  in order to speed up convergence.
- Ensure enough sample to cover at least all the film pixels once.
- Always include the four neighbor pixels in case one is nearer.
- Fix projection matrix computation to align overscan pixels.

Pull Request: https://projects.blender.org/blender/blender/pulls/124735
2024-07-16 16:59:00 +02:00
..
2024-05-08 11:25:00 +02:00
2024-07-13 16:56:57 +10:00
2024-07-13 16:56:57 +10:00
2023-11-27 09:30:52 +11:00
2024-06-17 23:50:05 +02:00