39af6c27f58df4da3325b843dadb1608181b83bb
Instead of creating non temp textures only at framebuffer creation, we create them and bind them if their pointer is NULL. This should simplify the framebuffers creation code.
Description
No description provided
Languages
C++
78%
Python
14.9%
C
2.9%
GLSL
1.9%
CMake
1.2%
Other
0.9%