Jeroen Bakker 39e6776689 Fix: GPU Incorrect Padding For Globals
A float array use different alignment and reservation rules on
GPU versus CPU. Before this change the _pad1 was aligned to 16 bytes as
it was defined as an array, but on CPU this alignment doesn't
happen.

This is fixed by using 3 floats in stead of a float array for padding.

Pull Request: https://projects.blender.org/blender/blender/pulls/112565
2023-09-19 12:10:31 +02:00
2023-09-16 10:32:30 -06:00
2023-09-13 13:31:34 +10:00
2023-08-30 22:36:36 +02:00
2023-08-29 15:09:05 +10:00
2023-08-16 19:29:47 +02:00

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