3aea40b8cd8823db6cbc0bf8b775d2ad3659f2de
Allow assign/select operators to execute when armature tab is pinned. For assign operators, pinned armature should be active in 3D view because we cannot assign bones of one armature to the bone collection of different armature. Added extra condition in poll function to control the above case. For select operators, use `ED_armature_context` to obtain pinned Armature. These operators are now hidden in object modes. Pull Request: https://projects.blender.org/blender/blender/pulls/137587
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