3b295618f83fcf3773d09e27a4d269d3858ec832
This is a workaround for an issue in SPIRV-Optimizer. When optimizing large shaders the optimizer can crash. This can be fixed by altering the maximum object ids and performing a compact ids in the end. However this part of the API is not accessible via ShaderC. To work around the issue shader optimizations are being disabled for large shaders. The issue has been reported upstream. Pull Request: https://projects.blender.org/blender/blender/pulls/144774
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Blender
Blender is the free and open source 3D creation suite. It supports the entirety of the 3D pipeline—modeling, rigging, animation, simulation, rendering, compositing, motion tracking and video editing.
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