Jeroen Bakker 3b295618f8 Fix #144614: Vulkan: Disable optimization for large shaders
This is a workaround for an issue in SPIRV-Optimizer. When optimizing
large shaders the optimizer can crash. This can be fixed by altering the
maximum object ids and performing a compact ids in the end. However this
part of the API is not accessible via ShaderC.

To work around the issue shader optimizations are being disabled for
large shaders. The issue has been reported upstream.

Pull Request: https://projects.blender.org/blender/blender/pulls/144774
2025-08-21 09:14:56 +02:00
2025-08-11 12:02:20 +02:00
2023-12-08 13:28:13 +11:00
2025-07-10 12:48:33 +10:00

Blender

Blender is the free and open source 3D creation suite. It supports the entirety of the 3D pipeline—modeling, rigging, animation, simulation, rendering, compositing, motion tracking and video editing.

Blender screenshot

Project Pages

Development

License

Blender as a whole is licensed under the GNU General Public License, Version 3. Individual files may have a different but compatible license.

See blender.org/about/license for details.

Description
No description provided
Readme 841 MiB
Languages
C++ 78%
Python 14.9%
C 2.9%
GLSL 1.9%
CMake 1.2%
Other 0.9%