Files
test2/source/blender/blenloader/intern/versioning_defaults.cc
Julian Eisel 2499299ff2 Fix: Empty grease pencil brush libraries linked on startup
Second part to fix #128420.

On startup, the Blender File Outliner mode would show empty libraries
linked, pointing to the brush essentials files. This was because some
grease pencil versioning code would call
`BKE_paint_ensure_from_paintmode()`, which would link in the default
brushes. Then a bit later, brush assets versioning code would remove
local brushes from the default starup file, so the library link became
empty.

Initializing paint data shouldn't necessarily include importing default
brushes. In an earlier version I made this optional with a boolean, but
it's easy enough to separate out entirely.

Now `BKE_paint_ensure()` just initializes paint data, and
`BKE_paint_brushes_ensure()` has to be called to ensure that active
brushes are available.

Pull Request: https://projects.blender.org/blender/blender/pulls/128801
2024-10-09 16:13:01 +02:00

709 lines
26 KiB
C++

/* SPDX-FileCopyrightText: 2023 Blender Authors
*
* SPDX-License-Identifier: GPL-2.0-or-later */
/** \file
* \ingroup blenloader
*
* This file handles updating the `startup.blend`, this is used when reading old files.
*
* Unlike regular versioning this makes changes that ensure the startup file
* has brushes and other presets setup to take advantage of newer features.
*
* To update preference defaults see `userdef_default.c`.
*/
#define DNA_DEPRECATED_ALLOW
#include "MEM_guardedalloc.h"
#include "BLI_listbase.h"
#include "BLI_math_rotation.h"
#include "BLI_math_vector.h"
#include "BLI_math_vector_types.hh"
#include "BLI_mempool.h"
#include "BLI_string.h"
#include "BLI_utildefines.h"
#include "DNA_camera_types.h"
#include "DNA_curveprofile_types.h"
#include "DNA_defaults.h"
#include "DNA_gpencil_legacy_types.h"
#include "DNA_light_types.h"
#include "DNA_mask_types.h"
#include "DNA_material_types.h"
#include "DNA_mesh_types.h"
#include "DNA_object_types.h"
#include "DNA_scene_types.h"
#include "DNA_screen_types.h"
#include "DNA_sequence_types.h"
#include "DNA_space_types.h"
#include "DNA_userdef_types.h"
#include "DNA_windowmanager_types.h"
#include "DNA_workspace_types.h"
#include "DNA_world_types.h"
#include "BKE_appdir.hh"
#include "BKE_attribute.hh"
#include "BKE_brush.hh"
#include "BKE_colortools.hh"
#include "BKE_curveprofile.h"
#include "BKE_customdata.hh"
#include "BKE_gpencil_legacy.h"
#include "BKE_idprop.hh"
#include "BKE_layer.hh"
#include "BKE_lib_id.hh"
#include "BKE_main.hh"
#include "BKE_main_namemap.hh"
#include "BKE_material.h"
#include "BKE_mesh.hh"
#include "BKE_node_runtime.hh"
#include "BKE_node_tree_update.hh"
#include "BKE_paint.hh"
#include "BKE_screen.hh"
#include "BKE_workspace.hh"
#include "BLO_readfile.hh"
#include "BLT_translation.hh"
#include "versioning_common.hh"
/* Make preferences read-only, use `versioning_userdef.cc`. */
#define U (*((const UserDef *)&U))
static bool blo_is_builtin_template(const char *app_template)
{
/* For all builtin templates shipped with Blender. */
return (
!app_template ||
STR_ELEM(app_template, N_("2D_Animation"), N_("Sculpting"), N_("VFX"), N_("Video_Editing")));
}
static void blo_update_defaults_screen(bScreen *screen,
const char *app_template,
const char *workspace_name)
{
/* For all app templates. */
LISTBASE_FOREACH (ScrArea *, area, &screen->areabase) {
LISTBASE_FOREACH (ARegion *, region, &area->regionbase) {
/* Some toolbars have been saved as initialized,
* we don't want them to have odd zoom-level or scrolling set, see: #47047 */
if (ELEM(region->regiontype, RGN_TYPE_UI, RGN_TYPE_TOOLS, RGN_TYPE_TOOL_PROPS)) {
region->v2d.flag &= ~V2D_IS_INIT;
}
}
/* Set default folder. */
LISTBASE_FOREACH (SpaceLink *, sl, &area->spacedata) {
if (sl->spacetype == SPACE_FILE) {
SpaceFile *sfile = (SpaceFile *)sl;
if (sfile->params) {
const char *dir_default = BKE_appdir_folder_default();
if (dir_default) {
STRNCPY(sfile->params->dir, dir_default);
sfile->params->file[0] = '\0';
}
}
}
}
}
/* For builtin templates only. */
if (!blo_is_builtin_template(app_template)) {
return;
}
LISTBASE_FOREACH (ScrArea *, area, &screen->areabase) {
LISTBASE_FOREACH (ARegion *, region, &area->regionbase) {
/* Remove all stored panels, we want to use defaults
* (order, open/closed) as defined by UI code here! */
BKE_area_region_panels_free(&region->panels);
BLI_freelistN(&region->panels_category_active);
/* Reset size so it uses consistent defaults from the region types. */
region->sizex = 0;
region->sizey = 0;
}
if (area->spacetype == SPACE_IMAGE) {
if (STREQ(workspace_name, "UV Editing")) {
SpaceImage *sima = static_cast<SpaceImage *>(area->spacedata.first);
if (sima->mode == SI_MODE_VIEW) {
sima->mode = SI_MODE_UV;
}
}
}
else if (area->spacetype == SPACE_ACTION) {
/* Show markers region, hide channels and collapse summary in timelines. */
SpaceAction *saction = static_cast<SpaceAction *>(area->spacedata.first);
saction->flag |= SACTION_SHOW_MARKERS;
if (saction->mode == SACTCONT_TIMELINE) {
saction->ads.flag |= ADS_FLAG_SUMMARY_COLLAPSED;
LISTBASE_FOREACH (ARegion *, region, &area->regionbase) {
if (region->regiontype == RGN_TYPE_CHANNELS) {
region->flag |= RGN_FLAG_HIDDEN;
}
}
}
else {
/* Open properties panel by default. */
LISTBASE_FOREACH (ARegion *, region, &area->regionbase) {
if (region->regiontype == RGN_TYPE_UI) {
region->flag &= ~RGN_FLAG_HIDDEN;
}
}
}
}
else if (area->spacetype == SPACE_GRAPH) {
SpaceGraph *sipo = static_cast<SpaceGraph *>(area->spacedata.first);
sipo->flag |= SIPO_SHOW_MARKERS;
}
else if (area->spacetype == SPACE_NLA) {
SpaceNla *snla = static_cast<SpaceNla *>(area->spacedata.first);
snla->flag |= SNLA_SHOW_MARKERS;
}
else if (area->spacetype == SPACE_SEQ) {
SpaceSeq *seq = static_cast<SpaceSeq *>(area->spacedata.first);
seq->flag |= SEQ_SHOW_MARKERS | SEQ_ZOOM_TO_FIT | SEQ_USE_PROXIES | SEQ_SHOW_OVERLAY;
seq->render_size = SEQ_RENDER_SIZE_PROXY_100;
seq->timeline_overlay.flag |= SEQ_TIMELINE_SHOW_STRIP_SOURCE | SEQ_TIMELINE_SHOW_STRIP_NAME |
SEQ_TIMELINE_SHOW_STRIP_DURATION | SEQ_TIMELINE_SHOW_GRID |
SEQ_TIMELINE_SHOW_STRIP_COLOR_TAG |
SEQ_TIMELINE_SHOW_STRIP_RETIMING |
SEQ_TIMELINE_WAVEFORMS_HALF | SEQ_TIMELINE_SHOW_THUMBNAILS;
seq->preview_overlay.flag |= SEQ_PREVIEW_SHOW_OUTLINE_SELECTED;
seq->cache_overlay.flag = SEQ_CACHE_SHOW | SEQ_CACHE_SHOW_FINAL_OUT;
seq->draw_flag |= SEQ_DRAW_TRANSFORM_PREVIEW;
}
else if (area->spacetype == SPACE_TEXT) {
/* Show syntax and line numbers in Script workspace text editor. */
SpaceText *stext = static_cast<SpaceText *>(area->spacedata.first);
stext->showsyntax = true;
stext->showlinenrs = true;
stext->flags |= ST_FIND_WRAP;
}
else if (area->spacetype == SPACE_VIEW3D) {
View3D *v3d = static_cast<View3D *>(area->spacedata.first);
/* Screen space cavity by default for faster performance. */
v3d->shading.cavity_type = V3D_SHADING_CAVITY_CURVATURE;
v3d->shading.flag |= V3D_SHADING_SPECULAR_HIGHLIGHT;
v3d->overlay.texture_paint_mode_opacity = 1.0f;
v3d->overlay.weight_paint_mode_opacity = 1.0f;
v3d->overlay.vertex_paint_mode_opacity = 1.0f;
/* Clear this deprecated bit for later reuse. */
v3d->overlay.edit_flag &= ~V3D_OVERLAY_EDIT_EDGES_DEPRECATED;
/* grease pencil settings */
v3d->vertex_opacity = 1.0f;
v3d->gp_flag |= V3D_GP_SHOW_EDIT_LINES;
/* Remove dither pattern in wireframe mode. */
v3d->shading.xray_alpha_wire = 0.0f;
v3d->clip_start = 0.01f;
/* Skip startups that use the viewport color by default. */
if (v3d->shading.background_type != V3D_SHADING_BACKGROUND_VIEWPORT) {
copy_v3_fl(v3d->shading.background_color, 0.05f);
}
/* Disable Curve Normals. */
v3d->overlay.edit_flag &= ~V3D_OVERLAY_EDIT_CU_NORMALS;
v3d->overlay.normals_constant_screen_size = 7.0f;
/* Level out the 3D Viewport camera rotation, see: #113751. */
constexpr float viewports_to_level[][4] = {
/* Animation, Modeling, Scripting, Texture Paint, UV Editing. */
{0x1.6e7cb8p-1, -0x1.c1747p-2, -0x1.2997dap-2, -0x1.d5d806p-2},
/* Layout. */
{0x1.6e7cb8p-1, -0x1.c17478p-2, -0x1.2997dcp-2, -0x1.d5d80cp-2},
/* Geometry Nodes. */
{0x1.6e7cb6p-1, -0x1.c17476p-2, -0x1.2997dep-2, -0x1.d5d80cp-2},
};
constexpr float viewports_to_clear_ofs[][4] = {
/* Geometry Nodes. */
{0x1.6e7cb6p-1, -0x1.c17476p-2, -0x1.2997dep-2, -0x1.d5d80cp-2},
/* Sculpting. */
{0x1.885b28p-1, -0x1.2d10cp-1, -0x1.42ae54p-3, -0x1.a486a2p-3},
};
constexpr float unified_viewquat[4] = {
0x1.6cbc88p-1, -0x1.c3a5c8p-2, -0x1.26413ep-2, -0x1.db430ap-2};
LISTBASE_FOREACH (ARegion *, region, &area->regionbase) {
if (region->regiontype == RGN_TYPE_WINDOW) {
RegionView3D *rv3d = static_cast<RegionView3D *>(region->regiondata);
for (int i = 0; i < ARRAY_SIZE(viewports_to_clear_ofs); i++) {
if (equals_v4v4(rv3d->viewquat, viewports_to_clear_ofs[i])) {
zero_v3(rv3d->ofs);
}
}
for (int i = 0; i < ARRAY_SIZE(viewports_to_level); i++) {
if (equals_v4v4(rv3d->viewquat, viewports_to_level[i])) {
copy_qt_qt(rv3d->viewquat, unified_viewquat);
}
}
}
}
}
else if (area->spacetype == SPACE_CLIP) {
SpaceClip *sclip = static_cast<SpaceClip *>(area->spacedata.first);
sclip->around = V3D_AROUND_CENTER_MEDIAN;
sclip->mask_info.blend_factor = 0.7f;
sclip->mask_info.draw_flag = MASK_DRAWFLAG_SPLINE;
}
}
/* Show tool-header by default (for most cases at least, hide for others). */
const bool hide_image_tool_header = STREQ(workspace_name, "Rendering");
LISTBASE_FOREACH (ScrArea *, area, &screen->areabase) {
LISTBASE_FOREACH (SpaceLink *, sl, &area->spacedata) {
ListBase *regionbase = (sl == static_cast<SpaceLink *>(area->spacedata.first)) ?
&area->regionbase :
&sl->regionbase;
LISTBASE_FOREACH (ARegion *, region, regionbase) {
if (region->regiontype == RGN_TYPE_TOOL_HEADER) {
if (((sl->spacetype == SPACE_IMAGE) && hide_image_tool_header) ||
sl->spacetype == SPACE_SEQ)
{
region->flag |= RGN_FLAG_HIDDEN;
}
else {
region->flag &= ~(RGN_FLAG_HIDDEN | RGN_FLAG_HIDDEN_BY_USER);
}
}
}
}
}
/* 2D animation template. */
if (app_template && STREQ(app_template, "2D_Animation")) {
LISTBASE_FOREACH (ScrArea *, area, &screen->areabase) {
if (area->spacetype == SPACE_ACTION) {
SpaceAction *saction = static_cast<SpaceAction *>(area->spacedata.first);
/* Enable Sliders. */
saction->flag |= SACTION_SLIDERS;
}
else if (area->spacetype == SPACE_VIEW3D) {
View3D *v3d = static_cast<View3D *>(area->spacedata.first);
/* Set Material Color by default. */
v3d->shading.color_type = V3D_SHADING_MATERIAL_COLOR;
/* Enable Annotations. */
v3d->flag2 |= V3D_SHOW_ANNOTATION;
}
}
}
}
void BLO_update_defaults_workspace(WorkSpace *workspace, const char *app_template)
{
LISTBASE_FOREACH (WorkSpaceLayout *, layout, &workspace->layouts) {
if (layout->screen) {
blo_update_defaults_screen(layout->screen, app_template, workspace->id.name + 2);
}
}
if (blo_is_builtin_template(app_template)) {
/* Clear all tools to use default options instead, ignore the tool saved in the file. */
while (!BLI_listbase_is_empty(&workspace->tools)) {
BKE_workspace_tool_remove(workspace, static_cast<bToolRef *>(workspace->tools.first));
}
/* For 2D animation template. */
if (STREQ(workspace->id.name + 2, "Drawing")) {
workspace->object_mode = OB_MODE_PAINT_GREASE_PENCIL;
}
/* For Sculpting template. */
if (STREQ(workspace->id.name + 2, "Sculpting")) {
LISTBASE_FOREACH (WorkSpaceLayout *, layout, &workspace->layouts) {
bScreen *screen = layout->screen;
if (screen) {
LISTBASE_FOREACH (ScrArea *, area, &screen->areabase) {
LISTBASE_FOREACH (ARegion *, region, &area->regionbase) {
if (area->spacetype == SPACE_VIEW3D) {
View3D *v3d = static_cast<View3D *>(area->spacedata.first);
v3d->shading.flag &= ~V3D_SHADING_CAVITY;
copy_v3_fl(v3d->shading.single_color, 1.0f);
STRNCPY(v3d->shading.matcap, "basic_1");
}
}
}
}
}
}
}
}
static void blo_update_defaults_scene(Main *bmain, Scene *scene)
{
STRNCPY(scene->r.engine, RE_engine_id_BLENDER_EEVEE_NEXT);
scene->r.cfra = 1.0f;
/* Don't enable compositing nodes. */
if (scene->nodetree) {
blender::bke::node_tree_free_embedded_tree(scene->nodetree);
MEM_freeN(scene->nodetree);
scene->nodetree = nullptr;
scene->use_nodes = false;
}
/* Rename render layers. */
BKE_view_layer_rename(
bmain, scene, static_cast<ViewLayer *>(scene->view_layers.first), "ViewLayer");
/* Disable Z pass by default. */
LISTBASE_FOREACH (ViewLayer *, view_layer, &scene->view_layers) {
view_layer->passflag &= ~SCE_PASS_Z;
}
/* Display missing media by default. */
if (scene->ed) {
scene->ed->show_missing_media_flag |= SEQ_EDIT_SHOW_MISSING_MEDIA;
}
/* New EEVEE defaults. */
scene->eevee.bloom_intensity = 0.05f;
scene->eevee.bloom_clamp = 0.0f;
scene->eevee.motion_blur_shutter_deprecated = 0.5f;
copy_v3_v3(scene->display.light_direction, blender::float3(M_SQRT1_3));
copy_v2_fl2(scene->safe_areas.title, 0.1f, 0.05f);
copy_v2_fl2(scene->safe_areas.action, 0.035f, 0.035f);
/* Change default cube-map quality. */
scene->eevee.gi_filter_quality = 3.0f;
/* Enable Soft Shadows by default. */
scene->eevee.flag |= SCE_EEVEE_SHADOW_SOFT;
/* Default Rotate Increment. */
const float default_snap_angle_increment = DEG2RADF(5.0f);
scene->toolsettings->snap_angle_increment_2d = default_snap_angle_increment;
scene->toolsettings->snap_angle_increment_3d = default_snap_angle_increment;
const float default_snap_angle_increment_precision = DEG2RADF(1.0f);
scene->toolsettings->snap_angle_increment_2d_precision = default_snap_angle_increment_precision;
scene->toolsettings->snap_angle_increment_3d_precision = default_snap_angle_increment_precision;
/* Be sure `curfalloff` and primitive are initialized. */
ToolSettings *ts = scene->toolsettings;
if (ts->gp_sculpt.cur_falloff == nullptr) {
ts->gp_sculpt.cur_falloff = BKE_curvemapping_add(1, 0.0f, 0.0f, 1.0f, 1.0f);
CurveMapping *gp_falloff_curve = ts->gp_sculpt.cur_falloff;
BKE_curvemapping_init(gp_falloff_curve);
BKE_curvemap_reset(gp_falloff_curve->cm,
&gp_falloff_curve->clipr,
CURVE_PRESET_GAUSS,
CURVEMAP_SLOPE_POSITIVE);
}
if (ts->gp_sculpt.cur_primitive == nullptr) {
ts->gp_sculpt.cur_primitive = BKE_curvemapping_add(1, 0.0f, 0.0f, 1.0f, 1.0f);
CurveMapping *gp_primitive_curve = ts->gp_sculpt.cur_primitive;
BKE_curvemapping_init(gp_primitive_curve);
BKE_curvemap_reset(gp_primitive_curve->cm,
&gp_primitive_curve->clipr,
CURVE_PRESET_BELL,
CURVEMAP_SLOPE_POSITIVE);
}
if (ts->sculpt) {
ts->sculpt->flags = static_cast<const Sculpt *>(DNA_struct_default_get(Sculpt))->flags;
}
/* Correct default startup UVs. */
Mesh *mesh = static_cast<Mesh *>(BLI_findstring(&bmain->meshes, "Cube", offsetof(ID, name) + 2));
if (mesh && (mesh->corners_num == 24) &&
CustomData_has_layer(&mesh->corner_data, CD_PROP_FLOAT2))
{
const float uv_values[24][2] = {
{0.625, 0.50}, {0.875, 0.50}, {0.875, 0.75}, {0.625, 0.75}, {0.375, 0.75}, {0.625, 0.75},
{0.625, 1.00}, {0.375, 1.00}, {0.375, 0.00}, {0.625, 0.00}, {0.625, 0.25}, {0.375, 0.25},
{0.125, 0.50}, {0.375, 0.50}, {0.375, 0.75}, {0.125, 0.75}, {0.375, 0.50}, {0.625, 0.50},
{0.625, 0.75}, {0.375, 0.75}, {0.375, 0.25}, {0.625, 0.25}, {0.625, 0.50}, {0.375, 0.50},
};
float(*mloopuv)[2] = static_cast<float(*)[2]>(
CustomData_get_layer_for_write(&mesh->corner_data, CD_PROP_FLOAT2, mesh->corners_num));
memcpy(mloopuv, uv_values, sizeof(float[2]) * mesh->corners_num);
}
/* Make sure that the curve profile is initialized */
if (ts->custom_bevel_profile_preset == nullptr) {
ts->custom_bevel_profile_preset = BKE_curveprofile_add(PROF_PRESET_LINE);
}
/* Clear ID properties so Cycles gets defaults. */
IDProperty *idprop = IDP_GetProperties(&scene->id);
if (idprop) {
IDP_ClearProperty(idprop);
}
if (ts->sculpt) {
ts->sculpt->automasking_boundary_edges_propagation_steps = 1;
}
/* Ensure input_samples has a correct default value of 1. */
if (ts->unified_paint_settings.input_samples == 0) {
ts->unified_paint_settings.input_samples = 1;
}
}
void BLO_update_defaults_startup_blend(Main *bmain, const char *app_template)
{
/* For all app templates. */
LISTBASE_FOREACH (WorkSpace *, workspace, &bmain->workspaces) {
BLO_update_defaults_workspace(workspace, app_template);
}
/* Grease pencil materials and paint modes setup. */
{
/* Rename and fix materials and enable default object lights on. */
if (app_template && STREQ(app_template, "2D_Animation")) {
Material *ma = nullptr;
do_versions_rename_id(bmain, ID_MA, "Black", "Solid Stroke");
do_versions_rename_id(bmain, ID_MA, "Red", "Squares Stroke");
do_versions_rename_id(bmain, ID_MA, "Grey", "Solid Fill");
do_versions_rename_id(bmain, ID_MA, "Black Dots", "Dots Stroke");
/* Dots Stroke. */
ma = static_cast<Material *>(
BLI_findstring(&bmain->materials, "Dots Stroke", offsetof(ID, name) + 2));
if (ma == nullptr) {
ma = BKE_gpencil_material_add(bmain, "Dots Stroke");
}
ma->gp_style->mode = GP_MATERIAL_MODE_DOT;
/* Squares Stroke. */
ma = static_cast<Material *>(
BLI_findstring(&bmain->materials, "Squares Stroke", offsetof(ID, name) + 2));
if (ma == nullptr) {
ma = BKE_gpencil_material_add(bmain, "Squares Stroke");
}
ma->gp_style->mode = GP_MATERIAL_MODE_SQUARE;
/* Change Solid Stroke settings. */
ma = static_cast<Material *>(
BLI_findstring(&bmain->materials, "Solid Stroke", offsetof(ID, name) + 2));
if (ma != nullptr) {
ma->gp_style->mix_rgba[3] = 1.0f;
ma->gp_style->texture_offset[0] = -0.5f;
ma->gp_style->mix_factor = 0.5f;
}
/* Change Solid Fill settings. */
ma = static_cast<Material *>(
BLI_findstring(&bmain->materials, "Solid Fill", offsetof(ID, name) + 2));
if (ma != nullptr) {
ma->gp_style->flag &= ~GP_MATERIAL_STROKE_SHOW;
ma->gp_style->mix_rgba[3] = 1.0f;
ma->gp_style->texture_offset[0] = -0.5f;
ma->gp_style->mix_factor = 0.5f;
}
Object *ob = static_cast<Object *>(
BLI_findstring(&bmain->objects, "Stroke", offsetof(ID, name) + 2));
if (ob && ob->type == OB_GPENCIL_LEGACY) {
ob->dtx |= OB_USE_GPENCIL_LIGHTS;
}
}
/* Reset grease pencil paint modes. */
LISTBASE_FOREACH (Scene *, scene, &bmain->scenes) {
ToolSettings *ts = scene->toolsettings;
/* Ensure new Paint modes. */
BKE_paint_ensure_from_paintmode(scene, PaintMode::VertexGPencil);
BKE_paint_ensure_from_paintmode(scene, PaintMode::SculptGPencil);
BKE_paint_ensure_from_paintmode(scene, PaintMode::WeightGPencil);
/* Enable cursor. */
if (ts->gp_paint) {
ts->gp_paint->paint.flags |= PAINT_SHOW_BRUSH;
}
/* Ensure Palette by default. */
if (ts->gp_paint) {
BKE_gpencil_palette_ensure(bmain, scene);
}
}
}
/* For builtin templates only. */
if (!blo_is_builtin_template(app_template)) {
return;
}
/* Work-spaces. */
LISTBASE_FOREACH (wmWindowManager *, wm, &bmain->wm) {
LISTBASE_FOREACH (wmWindow *, win, &wm->windows) {
LISTBASE_FOREACH (WorkSpace *, workspace, &bmain->workspaces) {
WorkSpaceLayout *layout = BKE_workspace_active_layout_for_workspace_get(
win->workspace_hook, workspace);
/* Name all screens by their workspaces (avoids 'Default.###' names). */
/* Default only has one window. */
if (layout->screen) {
bScreen *screen = layout->screen;
if (!STREQ(screen->id.name + 2, workspace->id.name + 2)) {
BKE_libblock_rename(*bmain, screen->id, workspace->id.name + 2);
}
}
/* For some reason we have unused screens, needed until re-saving.
* Clear unused layouts because they're visible in the outliner & Python API. */
LISTBASE_FOREACH_MUTABLE (WorkSpaceLayout *, layout_iter, &workspace->layouts) {
if (layout != layout_iter) {
BKE_workspace_layout_remove(bmain, workspace, layout_iter);
}
}
}
}
}
/* Scenes */
LISTBASE_FOREACH (Scene *, scene, &bmain->scenes) {
blo_update_defaults_scene(bmain, scene);
if (app_template && STR_ELEM(app_template, "Video_Editing", "2D_Animation")) {
/* Filmic is too slow, use standard until it is optimized. */
STRNCPY(scene->view_settings.view_transform, "Standard");
STRNCPY(scene->view_settings.look, "None");
}
else {
/* Default to AgX view transform. */
STRNCPY(scene->view_settings.view_transform, "AgX");
}
if (app_template && STREQ(app_template, "Video_Editing")) {
/* Pass: no extra tweaks needed. Keep the view settings configured above, and rely on the
* default state of enabled AV sync. */
}
else {
/* AV Sync break physics sim caching, disable until that is fixed. */
scene->audio.flag &= ~AUDIO_SYNC;
scene->flag &= ~SCE_FRAME_DROP;
}
/* Change default selection mode for Grease Pencil. */
if (app_template && STREQ(app_template, "2D_Animation")) {
ToolSettings *ts = scene->toolsettings;
ts->gpencil_selectmode_edit = GP_SELECTMODE_STROKE;
}
}
/* Objects */
do_versions_rename_id(bmain, ID_OB, "Lamp", "Light");
do_versions_rename_id(bmain, ID_LA, "Lamp", "Light");
if (app_template && STREQ(app_template, "2D_Animation")) {
LISTBASE_FOREACH (Object *, object, &bmain->objects) {
if (object->type == OB_GPENCIL_LEGACY) {
/* Set grease pencil object in drawing mode */
bGPdata *gpd = (bGPdata *)object->data;
object->mode = OB_MODE_PAINT_GREASE_PENCIL;
gpd->flag |= GP_DATA_STROKE_PAINTMODE;
break;
}
}
}
LISTBASE_FOREACH (Mesh *, mesh, &bmain->meshes) {
/* Match default for new meshes. */
mesh->smoothresh_legacy = DEG2RADF(30);
/* Match voxel remesher options for all existing meshes in templates. */
mesh->flag |= ME_REMESH_REPROJECT_VOLUME | ME_REMESH_REPROJECT_ATTRIBUTES;
/* For Sculpting template. */
if (app_template && STREQ(app_template, "Sculpting")) {
mesh->remesh_voxel_size = 0.035f;
blender::bke::mesh_smooth_set(*mesh, false);
}
else {
/* Remove sculpt-mask data in default mesh objects for all non-sculpt templates. */
CustomData_free_layers(&mesh->vert_data, CD_PAINT_MASK, mesh->verts_num);
CustomData_free_layers(&mesh->corner_data, CD_GRID_PAINT_MASK, mesh->corners_num);
}
mesh->attributes_for_write().remove(".sculpt_face_set");
}
LISTBASE_FOREACH (Camera *, camera, &bmain->cameras) {
/* Initialize to a useful value. */
camera->dof.focus_distance = 10.0f;
camera->dof.aperture_fstop = 2.8f;
}
LISTBASE_FOREACH (Light *, light, &bmain->lights) {
/* Fix lights defaults. */
light->clipsta = 0.05f;
light->att_dist = 40.0f;
}
/* Materials */
LISTBASE_FOREACH (Material *, ma, &bmain->materials) {
/* Update default material to be a bit more rough. */
ma->roughness = 0.5f;
/* Enable transparent shadows. */
ma->blend_flag |= MA_BL_TRANSPARENT_SHADOW;
if (ma->nodetree) {
for (bNode *node : ma->nodetree->all_nodes()) {
if (node->type == SH_NODE_BSDF_PRINCIPLED) {
bNodeSocket *roughness_socket = blender::bke::node_find_socket(
node, SOCK_IN, "Roughness");
*version_cycles_node_socket_float_value(roughness_socket) = 0.5f;
bNodeSocket *emission = blender::bke::node_find_socket(node, SOCK_IN, "Emission Color");
copy_v4_fl(version_cycles_node_socket_rgba_value(emission), 1.0f);
bNodeSocket *emission_strength = blender::bke::node_find_socket(
node, SOCK_IN, "Emission Strength");
*version_cycles_node_socket_float_value(emission_strength) = 0.0f;
node->custom1 = SHD_GLOSSY_MULTI_GGX;
node->custom2 = SHD_SUBSURFACE_RANDOM_WALK;
BKE_ntree_update_tag_node_property(ma->nodetree, node);
}
else if (node->type == SH_NODE_SUBSURFACE_SCATTERING) {
node->custom1 = SHD_SUBSURFACE_RANDOM_WALK;
BKE_ntree_update_tag_node_property(ma->nodetree, node);
}
}
}
}
/* Brushes */
{
/* Remove default brushes replaced by assets. Also remove outliner `treestore` that may point
* to brushes. Normally the treestore is updated properly but it doesn't seem to update during
* versioning code. It's not helpful anyway. */
LISTBASE_FOREACH (bScreen *, screen, &bmain->screens) {
LISTBASE_FOREACH (ScrArea *, area, &screen->areabase) {
LISTBASE_FOREACH (SpaceLink *, space_link, &area->spacedata) {
if (space_link->spacetype == SPACE_OUTLINER) {
SpaceOutliner *space_outliner = reinterpret_cast<SpaceOutliner *>(space_link);
if (space_outliner->treestore) {
BLI_mempool_destroy(space_outliner->treestore);
space_outliner->treestore = nullptr;
}
}
}
}
}
LISTBASE_FOREACH_MUTABLE (Brush *, brush, &bmain->brushes) {
BKE_id_delete(bmain, brush);
}
}
{
LISTBASE_FOREACH (Light *, light, &bmain->lights) {
light->shadow_maximum_resolution = 0.001f;
light->transmission_fac = 1.0f;
SET_FLAG_FROM_TEST(light->mode, false, LA_SHAD_RES_ABSOLUTE);
}
}
{
LISTBASE_FOREACH (World *, world, &bmain->worlds) {
SET_FLAG_FROM_TEST(world->flag, true, WO_USE_SUN_SHADOW);
}
}
}