3d9155eb0a2e75b8a08e816c1563b4a6e9f73937
Point Caches (used by particle system, cloth, boids etc.) are now always compressed, uzing zstd coupled with lossless data filtering. - This is both smaller cache files _and_ faster than the old "Heavy" compression mode, - And smaller data files and same or slightly faster speed than using no compression at all, - There was not much difference between compression levels once data filtering got added, so option to pick them was removed. - So there's no downside to just always using the compression, which makes for a simpler UI. - RNA change: removes PointCache.compression property. More details and cache size / performance numbers in the PR. Pull Request: https://projects.blender.org/blender/blender/pulls/144356
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Blender
Blender is the free and open source 3D creation suite. It supports the entirety of the 3D pipeline—modeling, rigging, animation, simulation, rendering, compositing, motion tracking and video editing.
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