Files
test2/source/blender/gpu/tests/gpu_testing.hh
Jeroen Bakker 2468b3c7dd Fix: Renderdoc uses incorrect flags
Unit tests passed incorrect flags resulting in renderdoc to not use
debug information when performing step by step debugging.

Pull Request: https://projects.blender.org/blender/blender/pulls/147063
2025-09-30 16:07:52 +02:00

168 lines
4.0 KiB
C++

/* SPDX-FileCopyrightText: 2023 Blender Authors
*
* SPDX-License-Identifier: Apache-2.0 */
#include "testing/testing.h"
#include "BKE_global.hh"
#include "GHOST_C-api.h"
#include "GPU_platform.hh"
struct GPUContext;
namespace blender::gpu {
/**
* Test class that setups a GPUContext for test cases.
*/
class GPUTest : public ::testing::Test {
private:
static GHOST_SystemHandle ghost_system_;
static GHOST_ContextHandle ghost_context_;
static GPUContext *context_;
static int32_t prev_g_debug_;
std::string debug_group_name_;
protected:
static void SetUpTestSuite(GHOST_TDrawingContextType draw_context_type,
GPUBackendType gpu_backend_type,
int32_t g_debug_flags);
static void TearDownTestSuite();
void SetUp() override;
void TearDown() override;
};
#ifdef WITH_OPENGL_BACKEND
class GPUOpenGLTest : public GPUTest {
public:
static void SetUpTestSuite()
{
GPUTest::SetUpTestSuite(GHOST_kDrawingContextTypeOpenGL,
GPU_BACKEND_OPENGL,
G_DEBUG_GPU | G_DEBUG_GPU_COMPILE_SHADERS | G_DEBUG_GPU_RENDERDOC);
}
static void TearDownTestSuite()
{
GPUTest::TearDownTestSuite();
}
};
class GPUOpenGLWorkaroundsTest : public GPUTest {
public:
static void SetUpTestSuite()
{
GPUTest::SetUpTestSuite(GHOST_kDrawingContextTypeOpenGL,
GPU_BACKEND_OPENGL,
G_DEBUG_GPU | G_DEBUG_GPU_COMPILE_SHADERS | G_DEBUG_GPU_RENDERDOC |
G_DEBUG_GPU_FORCE_WORKAROUNDS);
}
static void TearDownTestSuite()
{
GPUTest::TearDownTestSuite();
}
};
# define GPU_OPENGL_TEST(test_name) \
TEST_F(GPUOpenGLTest, test_name) \
{ \
test_##test_name(); \
} \
TEST_F(GPUOpenGLWorkaroundsTest, test_name) \
{ \
test_##test_name(); \
}
#else
# define GPU_OPENGL_TEST(test_name)
#endif
#ifdef WITH_METAL_BACKEND
class GPUMetalTest : public GPUTest {
public:
static void SetUpTestSuite()
{
GPUTest::SetUpTestSuite(GHOST_kDrawingContextTypeMetal, GPU_BACKEND_METAL, G_DEBUG_GPU);
}
static void TearDownTestSuite()
{
GPUTest::TearDownTestSuite();
}
};
class GPUMetalWorkaroundsTest : public GPUTest {
public:
static void SetUpTestSuite()
{
GPUTest::SetUpTestSuite(GHOST_kDrawingContextTypeMetal,
GPU_BACKEND_METAL,
G_DEBUG_GPU | G_DEBUG_GPU_FORCE_WORKAROUNDS);
}
static void TearDownTestSuite()
{
GPUTest::TearDownTestSuite();
}
};
# define GPU_METAL_TEST(test_name) \
TEST_F(GPUMetalTest, test_name) \
{ \
test_##test_name(); \
} \
TEST_F(GPUMetalWorkaroundsTest, test_name) \
{ \
test_##test_name(); \
}
#else
# define GPU_METAL_TEST(test_name)
#endif
#ifdef WITH_VULKAN_BACKEND
class GPUVulkanTest : public GPUTest {
public:
static void SetUpTestSuite()
{
GPUTest::SetUpTestSuite(GHOST_kDrawingContextTypeVulkan,
GPU_BACKEND_VULKAN,
G_DEBUG_GPU | G_DEBUG_GPU_SHADER_DEBUG_INFO | G_DEBUG_GPU_RENDERDOC);
}
static void TearDownTestSuite()
{
GPUTest::TearDownTestSuite();
}
};
class GPUVulkanWorkaroundsTest : public GPUTest {
public:
static void SetUpTestSuite()
{
GPUTest::SetUpTestSuite(GHOST_kDrawingContextTypeVulkan,
GPU_BACKEND_VULKAN,
G_DEBUG_GPU | G_DEBUG_GPU_SHADER_DEBUG_INFO | G_DEBUG_GPU_RENDERDOC |
G_DEBUG_GPU_FORCE_WORKAROUNDS);
}
static void TearDownTestSuite()
{
GPUTest::TearDownTestSuite();
}
};
# define GPU_VULKAN_TEST(test_name) \
TEST_F(GPUVulkanTest, test_name) \
{ \
test_##test_name(); \
} \
TEST_F(GPUVulkanWorkaroundsTest, test_name) \
{ \
test_##test_name(); \
}
#else
# define GPU_VULKAN_TEST(test_name)
#endif
#define GPU_TEST(test_name) \
GPU_OPENGL_TEST(test_name) \
GPU_METAL_TEST(test_name) \
GPU_VULKAN_TEST(test_name)
} // namespace blender::gpu