3e61478b1be7b11b11fbccc37d6d64c99f354717
This is yet another issue with framebuffers. There are two issues: We need the framebuffer fully bound to check for completeness and when we bind a depth texture as frame buffer we need to disable read/write.
Description
No description provided
Languages
C++
78%
Python
14.9%
C
2.9%
GLSL
1.9%
CMake
1.2%
Other
0.9%