Michael Kowalski 3fc97a3ed4 Fix: USD import: lazily create cache file
This fixes an issue where a CacheFile was always created for the USD
file, causing USD_create_handle() to be called unnecessarily even if the
USD does not have animating meshes or transforms.

This bug would sometimes result in the stage remaining open in a
CacheArchiveHandle after import (because the CacheFile is never
freed), preventing the USD from being reloaded from disk.

The cache file is now accessible to readers through an
ImportSettings::get_cache_file function wrapper which creates a
CacheFile as needed, the first time the function is called.

The allocated CacheFile pointer is now stored in a new
ImportJobData::cache_file member.

Pull Request: https://projects.blender.org/blender/blender/pulls/116242
2024-01-11 20:54:03 +01:00
2024-01-11 16:29:19 +11:00
2024-01-03 21:23:24 +01:00
2024-01-11 11:01:50 -05:00
2024-01-11 11:01:50 -05:00
2024-01-11 09:50:39 +11:00
2023-12-08 13:28:13 +11:00
2024-01-11 09:50:39 +11:00
2023-08-16 19:29:47 +02:00

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