40f8a36fd5c657b116966573b5ada356223ac01e
Attaching mipviews directly on a framebuffer results in a driver crash. Letting the backend handle the mipviews works around the issue. This fixes the crash, but seems to point to an issue when attaching mipviews directly. It also ensured that the shader bound mipviews cannot be destroyed when new mipviews are ensured. Pull Request: https://projects.blender.org/blender/blender/pulls/144796
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Blender
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