Jeroen Bakker 4333e070b4 Fix: SubDiv: Out of bound write loose normals
Updating loose normals leads to out of bound writes on the GPU.
The reason is that normals are float3, but the code assumed
they were float4.

Pull Request: https://projects.blender.org/blender/blender/pulls/144128
2025-08-07 15:26:42 +02:00
2023-12-08 13:28:13 +11:00
2025-07-10 12:48:33 +10:00

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