4487103e61ba1277027d8d4a9105a3f1b29e204c
* Accelerated sRGB <=> linear conversion using lookup table, this can speed up loading of images in the compositor and simple renders quite a bit. * Dithering now uses the Floyd-Steinberg algorithm. Previously it would simply randomize each pixel slightly, adding noise, now that should be reduced. Patch #29309 by David M.
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