46ad2203057fbe4418120ab6dc1cb830e3d53958
This patch makes it possible to zero out angular velocity. tiny angular velocities may cause instabilities, according to the discussion in T41943, so they are mapped to (0, 0, 0) instead. It also applies the same reasoning to the linear velocity, unifying the different approaches. Differential revision: D952
Description
No description provided
Languages
C++
78%
Python
14.9%
C
2.9%
GLSL
1.9%
CMake
1.2%
Other
0.9%