49491bc541726f69656d0dbfe9d6b007205586f2
This happened in scenes with high light count and with some local light being culled. The culled lights indices would still be processed and load undefined data. This undefined data might be interpreted as a sunlight and go into the cascade setup loop with an undefined number of levels. This created loops of 1 billion iteration per thread which triggered the TDR on windows. The fix is to skip the culled light indices. Fixes #123413 Fixes #123190
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