Dalai Felinto 49a35033be Fix T51877: Deleting a scene uses freed memory
At the moment libblock_remap_data_preprocess is using
FOREACH_SCENE_OBJECT to iterate over all the objects of the scene and
unlink them.

However we were storing a reference to the Base of the removed object.
Anyways, the loop is now sanitized so that this crash no longer happens.

Also now we have an unittest for this.
2017-06-30 19:03:02 +02:00
2017-06-26 16:38:04 +10:00
2017-05-01 15:20:19 +02:00
2010-10-13 14:44:22 +00:00
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