4b2198a96ac368fa5f2a353c7c148e015246cccf
Am not totally convinced that generating meshes without fully valid material info is a good thing, but this seems to be rather common in our code base (in both mesh editing and convert-to-mesh cases). So for now, duplicated code in mesh eval finalization to main displist creation/eval function, synchronizing mat data at the end of modifiers stack eval, if needed.
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