4bcdc57fc85ef57dffe3c47e44c40083795db7b8
Move object runtime data to a separate header and allocate it separately as `blender::bke::ObjectRuntime`. This is how node, mesh, curves, and point cloud runtime data is stored. Benefits: - Allow using C++ types in object runtime data - Reduce space required for Object struct in files - Increase conceptual separation between DNA and runtime data - Remove the need to add manual padding in runtime data - Include runtime struct definition only in files that require it Pull Request: https://projects.blender.org/blender/blender/pulls/113957
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Blender
Blender is the free and open source 3D creation suite. It supports the entirety of the 3D pipeline-modeling, rigging, animation, simulation, rendering, compositing, motion tracking and video editing.
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