Hans Goudey 4bcdc57fc8 Refactor: Move object runtime data to separate allocation
Move object runtime data to a separate header and allocate it separately
as `blender::bke::ObjectRuntime`. This is how node, mesh, curves, and
point cloud runtime data is stored.

Benefits:
- Allow using C++ types in object runtime data
- Reduce space required for Object struct in files
- Increase conceptual separation between DNA and runtime data
- Remove the need to add manual padding in runtime data
- Include runtime struct definition only in files that require it

Pull Request: https://projects.blender.org/blender/blender/pulls/113957
2023-11-15 18:46:07 +01:00
2023-11-01 10:33:27 +02:00
2023-11-13 17:38:03 +01:00
2023-11-14 13:57:29 +01:00
2023-11-02 16:09:11 +11:00
2023-08-16 19:29:47 +02:00

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