267 lines
7.8 KiB
C++
267 lines
7.8 KiB
C++
/* SPDX-FileCopyrightText: 2023 Blender Authors
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*
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* SPDX-License-Identifier: GPL-2.0-or-later */
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#include <algorithm>
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#include <iostream>
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#include <random>
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#include "GEO_randomize.hh"
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#include "DNA_curves_types.h"
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#include "DNA_mesh_types.h"
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#include "DNA_meshdata_types.h"
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#include "DNA_pointcloud_types.h"
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#include "BKE_attribute.hh"
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#include "BKE_attribute_math.hh"
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#include "BKE_curves.hh"
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#include "BKE_customdata.h"
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#include "BKE_geometry_set.hh"
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#include "BKE_global.h"
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#include "BKE_instances.hh"
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#include "BKE_mesh.hh"
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#include "BLI_array.hh"
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namespace blender::geometry {
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static Array<int> get_permutation(const int length, const int seed)
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{
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Array<int> data(length);
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for (const int i : IndexRange(length)) {
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data[i] = i;
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}
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std::shuffle(data.begin(), data.end(), std::default_random_engine(seed));
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return data;
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}
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static Array<int> invert_permutation(const Span<int> permutation)
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{
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Array<int> data(permutation.size());
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for (const int i : permutation.index_range()) {
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data[permutation[i]] = i;
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}
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return data;
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}
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/**
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* We can't use a fully random seed, because then the randomization wouldn't be deterministic,
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* which is important to avoid causing issues when determinism is expected. Using a single constant
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* seed is not ideal either, because then two geometries might be randomized equally or very
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* similar. Ideally, the seed would be a hash of everything that feeds into the geometry processing
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* algorithm before the randomization, but that's too expensive. Just use something simple but
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* correct for now.
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*/
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static int seed_from_mesh(const Mesh &mesh)
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{
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return mesh.totvert;
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}
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static int seed_from_pointcloud(const PointCloud &pointcloud)
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{
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return pointcloud.totpoint;
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}
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static int seed_from_curves(const bke::CurvesGeometry &curves)
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{
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return curves.point_num;
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}
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static int seed_from_instances(const bke::Instances &instances)
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{
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return instances.instances_num();
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}
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static void reorder_customdata(CustomData &data, const Span<int> new_by_old_map)
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{
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CustomData new_data;
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CustomData_copy_layout(&data, &new_data, CD_MASK_ALL, CD_CONSTRUCT, new_by_old_map.size());
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for (const int old_i : new_by_old_map.index_range()) {
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const int new_i = new_by_old_map[old_i];
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CustomData_copy_data(&data, &new_data, old_i, new_i, 1);
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}
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CustomData_free(&data, new_by_old_map.size());
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data = new_data;
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}
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void debug_randomize_vert_order(Mesh *mesh)
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{
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if (mesh == nullptr || !use_debug_randomization()) {
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return;
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}
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const int seed = seed_from_mesh(*mesh);
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const Array<int> new_by_old_map = get_permutation(mesh->totvert, seed);
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reorder_customdata(mesh->vert_data, new_by_old_map);
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for (int &v : mesh->edges_for_write().cast<int>()) {
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v = new_by_old_map[v];
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}
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for (int &v : mesh->corner_verts_for_write()) {
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v = new_by_old_map[v];
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}
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BKE_mesh_tag_topology_changed(mesh);
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}
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void debug_randomize_edge_order(Mesh *mesh)
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{
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if (mesh == nullptr || !use_debug_randomization()) {
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return;
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}
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const int seed = seed_from_mesh(*mesh);
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const Array<int> new_by_old_map = get_permutation(mesh->totedge, seed);
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reorder_customdata(mesh->edge_data, new_by_old_map);
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for (int &e : mesh->corner_edges_for_write()) {
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e = new_by_old_map[e];
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}
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BKE_mesh_tag_topology_changed(mesh);
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}
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static Array<int> make_new_offset_indices(const OffsetIndices<int> old_offsets,
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const Span<int> old_by_new_map)
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{
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Array<int> new_offsets(old_offsets.data().size());
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new_offsets[0] = 0;
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for (const int new_i : old_offsets.index_range()) {
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const int old_i = old_by_new_map[new_i];
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new_offsets[new_i + 1] = new_offsets[new_i] + old_offsets[old_i].size();
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}
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return new_offsets;
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}
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static void reorder_customdata_groups(CustomData &data,
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const OffsetIndices<int> old_offsets,
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const OffsetIndices<int> new_offsets,
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const Span<int> new_by_old_map)
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{
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const int elements_num = new_offsets.total_size();
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const int groups_num = new_by_old_map.size();
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CustomData new_data;
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CustomData_copy_layout(&data, &new_data, CD_MASK_ALL, CD_CONSTRUCT, elements_num);
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for (const int old_i : IndexRange(groups_num)) {
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const int new_i = new_by_old_map[old_i];
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const IndexRange old_range = old_offsets[old_i];
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const IndexRange new_range = new_offsets[new_i];
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BLI_assert(old_range.size() == new_range.size());
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CustomData_copy_data(&data, &new_data, old_range.start(), new_range.start(), old_range.size());
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}
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CustomData_free(&data, elements_num);
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data = new_data;
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}
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void debug_randomize_face_order(Mesh *mesh)
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{
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if (mesh == nullptr || !use_debug_randomization()) {
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return;
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}
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const int seed = seed_from_mesh(*mesh);
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const Array<int> new_by_old_map = get_permutation(mesh->faces_num, seed);
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const Array<int> old_by_new_map = invert_permutation(new_by_old_map);
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reorder_customdata(mesh->face_data, new_by_old_map);
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const OffsetIndices old_faces = mesh->faces();
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Array<int> new_face_offsets = make_new_offset_indices(old_faces, old_by_new_map);
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const OffsetIndices<int> new_faces = new_face_offsets.as_span();
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reorder_customdata_groups(mesh->loop_data, old_faces, new_faces, new_by_old_map);
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mesh->face_offsets_for_write().copy_from(new_face_offsets);
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BKE_mesh_tag_topology_changed(mesh);
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}
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void debug_randomize_point_order(PointCloud *pointcloud)
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{
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if (pointcloud == nullptr || !use_debug_randomization()) {
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return;
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}
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const int seed = seed_from_pointcloud(*pointcloud);
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const Array<int> new_by_old_map = get_permutation(pointcloud->totpoint, seed);
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reorder_customdata(pointcloud->pdata, new_by_old_map);
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pointcloud->tag_positions_changed();
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pointcloud->tag_radii_changed();
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}
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void debug_randomize_curve_order(bke::CurvesGeometry *curves)
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{
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if (curves == nullptr || !use_debug_randomization()) {
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return;
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}
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const int seed = seed_from_curves(*curves);
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const Array<int> new_by_old_map = get_permutation(curves->curve_num, seed);
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const Array<int> old_by_new_map = invert_permutation(new_by_old_map);
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reorder_customdata(curves->curve_data, new_by_old_map);
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const OffsetIndices old_points_by_curve = curves->points_by_curve();
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Array<int> new_curve_offsets = make_new_offset_indices(old_points_by_curve, old_by_new_map);
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const OffsetIndices<int> new_points_by_curve = new_curve_offsets.as_span();
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reorder_customdata_groups(
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curves->point_data, old_points_by_curve, new_points_by_curve, new_by_old_map);
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curves->offsets_for_write().copy_from(new_curve_offsets);
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curves->tag_topology_changed();
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}
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void debug_randomize_mesh_order(Mesh *mesh)
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{
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if (mesh == nullptr || !use_debug_randomization()) {
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return;
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}
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debug_randomize_vert_order(mesh);
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debug_randomize_edge_order(mesh);
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debug_randomize_face_order(mesh);
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}
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void debug_randomize_instance_order(bke::Instances *instances)
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{
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if (instances == nullptr || !use_debug_randomization()) {
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return;
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}
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const int instances_num = instances->instances_num();
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const int seed = seed_from_instances(*instances);
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const Array<int> new_by_old_map = get_permutation(instances_num, seed);
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reorder_customdata(instances->custom_data_attributes().data, new_by_old_map);
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const Span<int> old_reference_handles = instances->reference_handles();
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const Span<float4x4> old_transforms = instances->transforms();
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Vector<int> new_reference_handles(instances_num);
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Vector<float4x4> new_transforms(instances_num);
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for (const int old_i : new_by_old_map.index_range()) {
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const int new_i = new_by_old_map[old_i];
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new_reference_handles[new_i] = old_reference_handles[old_i];
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new_transforms[new_i] = old_transforms[old_i];
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}
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instances->reference_handles().copy_from(new_reference_handles);
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instances->transforms().copy_from(new_transforms);
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}
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bool use_debug_randomization()
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{
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return G.randomize_geometry_element_order;
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}
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} // namespace blender::geometry
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