Cleanup: Use "vert" term consistently in mesh randomization debug code
In this area the contraction is usally used. It's nice to be consistent.
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@@ -15,7 +15,7 @@ namespace blender::geometry {
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bool use_debug_randomization();
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void debug_randomize_vertex_order(Mesh *mesh);
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void debug_randomize_vert_order(Mesh *mesh);
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void debug_randomize_edge_order(Mesh *mesh);
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void debug_randomize_face_order(Mesh *mesh);
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void debug_randomize_mesh_order(Mesh *mesh);
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@@ -597,7 +597,7 @@ void split_edges(Mesh &mesh,
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BKE_mesh_tag_edges_split(&mesh);
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debug_randomize_vertex_order(&mesh);
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debug_randomize_vert_order(&mesh);
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debug_randomize_edge_order(&mesh);
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}
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@@ -86,7 +86,7 @@ static void reorder_customdata(CustomData &data, const Span<int> new_by_old_map)
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data = new_data;
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}
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void debug_randomize_vertex_order(Mesh *mesh)
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void debug_randomize_vert_order(Mesh *mesh)
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{
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if (mesh == nullptr || !use_debug_randomization()) {
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return;
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@@ -225,7 +225,7 @@ void debug_randomize_mesh_order(Mesh *mesh)
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return;
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}
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debug_randomize_vertex_order(mesh);
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debug_randomize_vert_order(mesh);
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debug_randomize_edge_order(mesh);
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debug_randomize_face_order(mesh);
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}
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