Campbell Barton 4e2aea5efe DRW: minor optimization for edit-mesh conversion
Finding visible connected elements is often a direct lookup
when they're not connected to hidden geometry.

Add inline wrappers that avoid a function call,
gives minor speedup creating GPU edit-mesh data.
2019-03-20 15:05:25 +11:00
2019-03-17 12:54:19 +01:00
2019-03-19 15:17:46 +11:00
2019-03-19 18:54:17 +01:00
2019-03-20 10:44:13 +11:00
2019-03-17 12:54:19 +01:00
2019-01-22 12:50:13 +01:00
2010-10-13 14:44:22 +00:00
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