4e97def8a32147b245759f04ceceeefd937b43f5
Change the existing "Is Shade Smooth" node to be named "Is Face Smooth" and add a new "Is Edge Smooth" node. Also give the "Set Shade Smooth" node the ability to set face or edge smoothness. The fact that the nodes process "smooth" data reversed from the builtin "sharp" attributes can be reversed with versioning in a separate commit. While it's tempting to abstract the sharpness status into a single node, face and edge smoothness are accessed separately in edit mode, and the subtlety of interacting with data on different domains would make that confusing. Instead, a separate "Is Shade Smooth" node group asset will give all the sharp elements taking into account both builtin attributes. The fact that sharpness is stored separately on two domains makes the best design for simple operations non-obvious. For example, you should be able to remove all sharpness or make everything flat with a single node. The behavior depends on whether the two attributes exist and the combination of values between the domains. ---   Pull Request: https://projects.blender.org/blender/blender/pulls/112029
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