5280ebc289e38262a2dd99e7d81ff011bfef4663
Restore expected behavior of the NDOF, especially in the context of non-3D editors. It addresses the following issues: - Object mode, 3D viewport: With "Lock Horizon" off, the rotation axes will invert unexpectedly, making the camera behave similar to a "Fly mode". - Fly mode, 2D editors: Changing a navigation mode to "Fly" makes no effect. Applies to UV and Nodes editors, Camera Preview etc. Related to #140165 This includes some minor API changes back-ported from `main` since the PR was created for `main`. Co-authored-by: Patryk-Skowronski <patryk_skowronski@3dconnexion.com> Ref !140537
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