Mitchell Stokes 537f28fc0e Fix T37325: applyRotation() wasn't working correctly on rigid bodies in the game engine.
During the physics cleanup/refactor, the rotation matrix in
CcdPhysicsController::RelativeRotate() became transposed.
2013-11-17 16:04:26 -08:00
2013-11-15 18:51:31 +11:00
2010-10-13 14:44:22 +00:00
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